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Abjuration, Trial of
When a problem within a caste or Clan can be resolved by no other process, the troublesome element may be ejected from Clan society through a Trial of Abjuration. The target of the ritual is stripped of rank and caste, which places them outside Clan law, and is usually forcibly ejected from Clan territory. Members of the Clans may no longer even speak the name of the abjured member or Clan, and in the case of warriors, their genetic material is purged from the gene pool. A Clan also may abjure a warrior for negligence of duty or conduct unbecoming a warrior.

The results of a Trial of Abjuration may be overturned by the Clan Council that enacted it or by the Grand Council.

Abtakha

A warrior adopted into the warrior caste of the Clan that captured him or her is known as abtakha.

Annihilation, Trial of

The ultimate punishment in Clan society, the Trial of Annihilation calls for the destruction of the accused. Such trials may only be carried out following a unanimous vote of the Clan or Grand Council, and may be invoked only for the most heinous crimes. Such sanctions have been declared against individuals, Stars and Clusters, and once was used against an entire Clan. Everything associated with the target possessions, genetic material and descendantsis destroyed, and no member of any Clan may speak the name of those annihilated.

Batchall

The batchall is the ritual by which Clan warriors issue combat challenges. Though the challenge may take many forms, in most cases the batchall begins with the attacker identifying himself, announcing the objective of the trial and requesting to know what forces stand against him. The defender must reveal the forces the forces they intend to use in the trial, and also may choose the site of the battle. The defender also has the right to ask the attacker to ante up a prize of equal value against the possibility the defender wins the trial, though the challenged party rarely takes advantage of this opportunity.

When the batchall is complete, the attacking and defending units bid among themselves to determine who will participate in the battle. The subcommander who bids lowest wins the right and responsibility of the battle, a practice that minimizes losses.

Because the Inner Sphere regularly use deception and other tactics the Clans consider dishonorable, many Clans abandon the batchall when fighting Inner Sphere foes.

Bloodcount

The Bloodcount is the number of active Bloodrights associated with a Bloodname, and thus the number of individuals who may use that Bloodname. Traditionally, this is twenty-five, but in the case of inferior Bloodnames, the count may be as few as five. The process for increasing it is called Propagation. A Bloodcount may also be reduced by Abjuration or by an ilKhans decree.

Bloodname

A Bloodname is the surname associated with a Bloodright, descended from one of the eight hundred warriors who stood with Nicholas Kerensky to form the Clans. A warrior must win the use of a Bloodname in a Trial of Bloodright. Only Bloodnamed warriors may sit on Clan Councils or hold the post of Khan or ilKhan, and only the genetic material from the Bloodnamed is used in the warrior caste eugenics program.

Bloodname House

The warriors bearing or eligible to bear a particular Bloodname form a Bloodname House. The House acts as a substitute family for the warriors and exerts considerable political influence in the Clans. In some Clans, most notably the Fire Mandrill Kindraas and the Cloud Cobra Cloisters, groups of Bloodname Houses band together to form larger, more powerful associations.

After the first generation, Bloodnames are determined matrilinealy and so a warrior may only claim membership of one Bloodname House.

Bloodheritage

The history of the Bloodnamed warriors of a specific Bloodright is known as a Bloodheritage.

Bloodright

A specific "lineage" of a Bloodname is known as a Bloodright. Unlike in the conventional Bloodname lineage, the members of a Bloodright need not be directly related to each other, only to the original founder of the Bloodname. Each Bloodname may consist of up to twenty-five Bloodrights.

Bloodright, Trial of

The Trial of Bloodright is a series of one-on-one, single-elimination duels fought by warriors to win possession of a Bloodname. Each competition consists of thirty-two entrants, the majority of which are nominated by the existing Bloodnamed warriors of the House. The Head of the House (or Clan Loremaster) nominates all but one of the remaining entrants, and the thirty-second slot is filled by the winner of a Grand Melee.

Bondcord

The woven bracelet worn by bondsmen is known as a bondcord. Warrior-caste bondsmen wear a three-strand bondcord on their right wrist, with the color and patterning of the cords signifying the Clan and unit responsible for the warriors capture. The cords represent integrity, fidelity, and prowess. The bondholder may cut each strand as he or she feels the bondsman demonstrates the associated quality. According to tradition, when the final cord is severed, the bondsman is considered a free member of his or her new Clan and adopted into the warrior caste. Each Clan follows this tradition to varying degrees: for example, Clan Wolf accepts nearly all worthy individuals regardless of their past, while Clan Smoke Jaguar generally chose to adopt only trueborn warriors.

Bondholder

A bondholder is the individual, traditionally the member of the warrior caste, responsible for the bondsmans capture, to whom he or she "belongs." The Clans considers the bondholder responsible for the actions, education and punishment of the bondsman.

Bondsman

A bondsman is a prisoner held in a form of indentured servitude until released or accepted into the Clan. Most often, bondsmen are captured warriors who fulfill roles in the laborer or technician castes. Their status is represented by a woven bondcord, and they are obliged by honor and tradition to work for their captors to the best of their abilities.

Bondsref

The ritual by which a warrior avoids the fate of a bondsman is called bondsref. Because the Clans consider escaping after being captured dishonorable, bondsref allows the warrior to die before being given a bondcord, either by suicide or at the hands of an accomplice. Performing the ritual of bondsref after receiving a bondcord is considered cowardly and dishonorable, unless the bondholder gives his or her permission.

Brian Cache

A Brian Cache is a Clan equipment store, usually one established during the demobilization process Kerensky created upon arriving in the Pentagon. The name is derived from the Star League Castle Brian fortresses.

Canister

Canister is Clan slang for the artificial wombs.

Canister Born

Clan slang for the artificial breeding element of the eugenics program or the trueborn warriors that result from that process.

Caste

The Clans are divided into five castes: warrior, scientist, merchant, technician, and laborer, in descending order of influence. Each has many sub-castes based on specialized skills. The warrior caste is largely the product of the artificial breeding program; those candidates who fail their Trial of Position are assigned to the scientist or technician caste, giving those castes a significant amount of trueborn members. Most of the civilian castes are made up of the results of scientist-decreed arranged marriages within the castes.

The children of all castes undergo intensive scrutiny during their schooling to determine the caste for which they are best suited, though most end up in the same caste as their parents. This process allows children born to members of civilian castes to enter training to become warriors, though they belong to the less-prestigious ranks of the freeborn.

Chalcas

Someone or something that challenges the Clan caste system is known as chalcas.

Circle of Equals

The area in which a trial takes place is known as the Circle of Equals. It ranges from a few dozen feet for personal combat to tens of miles for large-scale trials. Though traditionally a circle, the area can be any shape.

Cloisters

Cloisters are the political-military factions of Clan Cloud Cobra, organized around religious beliefs.

Codex

Most often worn as a bracelet, a codex is a warriors identification and service record. It includes details of his bloodline, House and generation as well as an electronic representation of his DNA for identification.

Contract

The Clan definition of a contract denotes an agreement between two commanders by which one officer may include the troops of another in his or her bidding. Usually agreed upon between Clusters or Galaxies, such contracts are occasionally undertaken between Clans.

Coregn

The personal aide to the Star colonel or garrison commander is called a coregn.

Crusader

A Crusader is a Clansman who espouses the invasion of the Inner Sphere and the re-establishment of the Star League by military force. Most Crusaders are contemptuous of the people of the Inner Sphere, whom they view as barbarians, and of the freeborns within their own Clans as well.

Cutdown

The cutdown is the accepted minimum force necessary to win a trial. Bidders who force their opponents below the cutdown are considered clever, while those who win trials with forces below the cutdown receive great honor.

Dezgra

Any disgraced individual or unit is known as dezgra. Disgrace may come through refusing orders, failing in an assigned task, acting dishonorably or demonstrating cowardice.

ecKhan

The leader of a Clan Cloud Cobra Cloister is known as an ecKhan.

Elemental

The large, muscular infantry derived from the Clan artificial breeding program are called Elementals. Their battle armor suits are also referred to as Elementals.

Enhanced Imaging (EI)

EI refers to implanted neurocircuitry that allows a MechWarrior or aerospace pilot to better control his or her machine. Though EI implants greatly enhance a warriors reaction time, evidence suggests that the equipment eventually causes paranoia and outright madness.

Eugenics Program

The Clans believe strongly in the principals of eugenics, the improvement of the population by controlled breeding. The Clans implement such a program along two distinct strands. The warrior caste users an artificial breeding program based on genetic engineering and incubation in artificial wombs in order to create the ultimate warriors. In the civilian castes, a system of mandatory arranged marriages provides a similar but less technical means of advancement. According to a strict definition, both of these methods may be called eugenics, but within the Clans only the artificial breeding program is commonly referred to as such.

Founder, The

The Founder is the Clan name for Nicholas Kerensky, who founded the Clans.

Freebirth

Freebirth is a Clan epithet use by trueborn members of the warrior caste to express disgust or frustration. For one trueborn to use this curse to refer to another trueborn is considered a mortal insult.

Freeborn

An individual conceived and born by natural means is referred to as freeborn. Its emphasis on the artificial breeding program allows Clan society to view such individuals as second-class citizens.

Giftake

Giftake refers to the sample of DNA taken from a warrior who died with great glory in combat.

Grand Council

The Grand Council is the body responsible for governing the Clans as a whole. It consists of the assembly of Khans, two from each Clan, as well as the ilKhan (if one exists). Its authority covers any matters involving more than one Clan and it also determines general policy for Kerenskys descendants. The Grand Council serves as the highest court of the Clans.

Great Father, The

The Great Father is the Clan name for Nicholas Kerenskys father, Aleksandr, the general who led the SLDF into exile.

Grievance, Trial of

The Trial of Grievance is used to settle disputes between two parties. The victor in the match is deemed to be in the right. Often such trials are fought over points of honor, and often to the death.

Hegira

Hegira is the rite by which a defeated foe may withdraw from the field of battle without further combat, and with no further loss of honor.

Honguard

This term refers to the honor guard assigned to escort a giftake to the genetic repository.

ilChi

The ambassador-messengers that Clan Blood Spirit assigns to its allies are called ilChi.

ilKhan

The ilKhan is the war-leader of the Clans, elected from the members of the Grand Council. He or she also serves as arbiter between Clans in times of crisis, acting with the power of the Grand Council. The ilKhan enjoys wide-ranging powers in military matters, but not absolute; the ilKhan answers to the Grand Council and his authority is limited to those matters ordinarily belonging to the Grand Council. The ilKhan normally may not interfere in events deemed internal to a Clan, but when the martial code is in effect, they operate largely unhindered.

Inquisitor

An inquisitor is the official assigned to advance the prosecutions case at any Clan legal trial.

Isorla

The spoils of battle, including bondsmen, claimed by the victorious warriors is called isorla.

Keshik

The Keshiks comprise a combination of bodyguard and command unit, usually serving a Khan. Traditionally, a Khan commands a Keshik, but in practice a Star colonel oversees day-to-day matters. Keshiks range from Trinary to Cluster size.

Khan (kaKhan, saKhan)

Each Clan Council elects two of its number as Khans, who serve as rulers of the Clan and its representatives on the Grand Council. Traditionally, these individuals are the best warriors in the Clan, but in practice many Clans instead elect their most skilled politicians. The senior Khan, sometimes referred to as the kaKhan, acts as the head of the Clan, overseeing relationships between castes and Clans. The junior Khan, known as the saKhan, acts as the Clans warlord. The senior Khan decides the exact distribution of tasks, and may assign the saKhan additional or different duties.

The term "kaKhan" is considered archaic, (then why invent it in the first place, I mean really) and is rarely used.

Kindraa

A Kindraa is a political-military faction within Clan Fire Mandrill composed of one or more Bloodname houses.

Kurultai

A kurultai is a Clan war council. A Grand Kurultai is a war council involving all the Clans. Traditionally, (Genug whats with all these traditions, so many, yet so few are actually followed. Kinda makes you think how hypocritical the Clans can be sometimes, quiaff?) Grand Kurultai are held in the Hall of Khans on Strana Mechty and may only be convened by the petition of three or more Clans. An ilKhan may call a Grand Kurultai at any time or place.

Loremaster

The Loremaster is the keeper of Clan laws and history. He or she plays a key role in investigations and trials and is the only individual allowed to take action against active Khans. (Ooh goodie! Hehehe). Unlike the Khans, who are nominally above the political infighting in the Grand Council, the Loremaster can take a proactive role in any inquiries and trials, acting as either advocate or inquisitor. Traditionally, however, the Loremaster does not vote on issues save in the event of a tie, at which point his vote decides the issue.

The position grants considerable political power, encompassing the equivalent of several more familiar minor roles such as the High Bailiff (responsible for issuing writs and summonses), the Provost Marshall (head of the Clans police) and Adjutant General (chief administrator). The Loremaster also oversees any trials resulting from Clan Council decisions and is the final arbiter in such disputes. Further, it is the only post within the Clan able to authorize an internal investigation without the authority of the Khans (though only when the Khans themselves are implicated in the charges, so dont worry MageCat Icaza and Gunmetal yet). In times of crisis, legal provisions allow for the Loremaster to take the place of a Khan in the event of incapacity, death or censure. As a result, many ambitious warriors view the post of Loremaster as a stepping stone to a Khanship.

Martial Code

The Martial Code is a collection of rules and laws governing Clan actions in times of war. Its primary goal is to minimize the political prevarication that often accompanies Grand Council meetings, forcing the participants to keep the matter at hand and to carry out business with the minimum of fuss. (Sounds familiar anyone know if theres such a thing in American politics?). When in effect, it also grants the ilKhan extraordinary powers, such as the right to dismiss any charges brought before the Clan or Grand Councils that he or she deems frivolous.

Master Codex

The master codex comprises the master files of the Clan breeding program, mapping the DNA and genealogy of every trueborn warrior, alive or dead.

Melee

A melee is a free-for-all battle offering no targeting restrictions and ignoring the rules of zellbrigen. Any trials may become a melee if a participant violates zellbrigen by firing on a target already engaged in combat with another participant. The battle to determine the thirty-second place in a Trial of Bloodright is called a Grand Melee.

Oathmaster

The Oathmaster serves as the honor guard for any official Clan ceremony. They administer all oaths taken at the ceremony and are traditionally the oldest and most experienced Bloodnamed warrior at the gathering.

Ovkhan

Ovkhan is a term of respect for someone of higher rank.

Position, Trial of

There are two forms of the Trial of Position. The first and known as the bloodingdetermines if a warrior candidate is qualified to his or her place as a member of the warrior caste. Failure in that trial results in demotion to a civilian caste; success (defeating one or more opponents) determines both status and rank.

The second form of Trial of Position, known as testing, is held periodically and determines whether a warrior is qualified to maintain his or her rank. (Note: I could have just left this bit out, but I guess if it is for the good of the Clan). Those who perform as expected (against targets based on role, rank and age) maintain their rank, while those who perform better than expected "test up" (are promoted). Those who perform more poorly than expected "test down", or are demoted. A non-officer MechWarrior, pilot, or Elemental who tests down is relegated to a non-combat role or else is transferred to a civilian caste.

Possession, Trial of

A Trial of Possession resolves disputes between two parties over ownership or control. This can include equipment, territory pr even genetic material. The traditional batchall forms the core of the trial in order to encourage the participants to resolve the dispute with minimal use of force. (Um, I dont think so.).

Powless

The vulnerability of a warrior forced to fight without his or her customary weapons is known as powless.

Propagation

Propagation is the ritual of increasing the Bloodcount associated with a particular Bloodname. A Bloodcount reduced by Reaving may be increased on the advice of the scientist caste and after a vote of the Grand Council. This motion may be opposed by a Trial of Refusal known as a Trial of Propagation, but no penalty attaches to either the aggressor or the defender in this case.

Quiaff/Quineg

These are grammatical constructs associated with rhetorical questions. They are a formalized version of language structures used with spoken language, intended to remove any ambiguity. When the speaker expects a negative answer, he or she ends the sentence with quineg; when expecting a positive answer, the sentence ends in quiaff. (But you all knew that did you not?)

Ransom

Clan custom dictates that a warrior who has been successful in his first Trial of Position may be rewarded with a gift. The gift depends on the degree of success in the trial, ranging from a personal weapon to a Mech or unit command. This gift is known as a ransom. In exceptional circumstances, a ransom may be given for later Trials of Position, such as (*ahem*) Natasha Kerenskys re-testing after her return to the Clans in which she was awarded the right to form the Thirteenth Wolf Guards.

Reaving

Reaving is the ritual of reducing the Bloodcount associated with a particular Bloodname. Originally established to mitigate the impact of a poorly performing Bloodname, over time the Reaving has become a political tool used to control the number of warriors from a single Bloodname House, and therefore votes, in Clan Councils. A Reaving is called by a Bloodname House (rather than a Clan) against a Bloodname House that has announced a Trial of Bloodright. The Grand Council debates the merits of the Bloodname, and the matter is traditionally resolved by a Trial of Refusal, known as the Trial of Reaving, based on the results of the Council vote. If the pro-Reaving force wins the trial, the targeted Bloodnames Bloodcount is reduced by one and the Trial of Bloodright is canceled. If the defending force wins, the Trial of Bloodright takes place as scheduled and the Bloodname House that called for the Reaving suffers sanctions. (Wooh, see if you can follow that one!)

Rede

A rede is an honor-bound oath. Usually administered by a Clan Council, anyone breaking a rede is severely punished, commonly by execution.

Refusal, Trial of

Any decision made by a Clan Council or the Grand Council may be challenged by a member of that body. The Trial of Refusal epitomizes the Clan belief that might makes right, with the victor of the trial being regarded as in the right. The odds of the battle are determined on a pro-rated basis, with the forces of the two sides matched according to the ratio of winning and losing votes. The challenger announces what forces they will use and the defender can field forces proportionate to their margin of success in the vote. For example, a Trial of Refusal against a decision that passed five-to-one could give the defender a force five times the size of that used by the challenger. In practice, the result of bidding among those wishing to defend the decision usually shifts the odds in favor of the challenger.

Remembrance, The

The Remembrance is an ongoing heroic saga that describes Clan history from the time of the Exodus to the present day. Each Clan maintains its own version, reflecting its opinions and perceptions of events. Inclusion in The Remembrance is one of the highest honors possible for a member of the Clans. All Clan warriors can recite passages from The Remembrance from memory, and written copies of the book are among the few non-technical books allowed in the Clan society. These books are usually lavishly illustrated in a fashion similar to the illustrated manuscripts and Bibles of the medieval period. Warriors frequently paint passages of The Remembrance on the sides of their OmniMechs, fighters and battle armor.

Ristar

A gifted warrior on his way to a high position in the Clan is referred to as a ristar; literally, a rising star.

Safcon

(New one to most of ya, hehehehe) Safcon is a Clan ritual that allows troops to land on a world unmolested in advance of a trial. In the absence of safcon, the incoming DropShips, JumpShips and WarShips are open to attack. Even in those cases when Clan ships are not approaching a world to engage in a trial, the inbound vessels may broadcast a "beam of neutrality" a message indicating non-hostile intentionswhen they are attempting to make a planetfall while avoiding any hostile actions from the occupying forces.

Satarra

A satarra is a veto used in Clan Councils to settle or postpone disputes within or between castes. Traditionally, the Councils invoke satarra only when negotiations have reached an impasse or the dispute threatens the ability of the Clan to function as it should.

Savashri

A Clan epithet.

Seyla

Seyla is a ritual response in Clan ceremonies. The origin of this phrase is unknown, though it may come from the Biblical notation "selah," thought to be a musical notation or a reference to contemplation.

Sibko

A group of trueborn warrior-caste children raised and trained together is known as a sibko. In many Clans, sibkos are produced from the same gene-parents and thus are literally siblings. A few Clans, most notably Clan Wolf, create sibkos from members of a number of Bloodname Houses and sub-castes. Such groups tend to be smaller (twenty individuals rather than the hundred or so in gene-parent based sibkos), with more emphasis given to cooperation. In both types of sibko, usually only four or five warriors pass their initial Trials of Position.

Sibkin

Members of the same sibko.

Sibbies

Derogatory name used within Clan Jade Falcon for those members of sibkos who underwent accelerated training and whose Trial of Position consisted of the Coventry campaign. This term is also used as a derogatory epithet to imply poor training or a young, inexperienced warrior of any kind.

Solahma

Clan warriors considered too old to serve in mainstream units are assigned to solahma units. The members of such units generally seek suicide missions in order to die in combat, but most often they serve as garrison troops.

Stravag

A Clan epithet, probably a corruption of stran, meaning independent, and vagon, meaning birthing.

Surkai

Surkai is the rite of forgiveness. When two parties disagree, or when one offends the other, Clan society expects the opponents to undergo surkai. As a matter of honor, the offending party admits his wrongdoing and requests punishment. The Clan views those who do not request surkai as a divisive influence and finds another way to deal with such members. Actions too severe to be excused by surkai result in a Trial of Grievance.

Surkairede

Surkairede, the Rede of Forgiveness, is the honor-bound oath associated with surkai. It binds the two parties and ensures that the offender suffers no further disgrace from the offense once he or she accepts punishment.

Test-down

Test-down refers to the demotion of warriors who do not perform as well as expected in their Trials of Position to maintain or advance in rank.

Touman

The fighting arm of a Clan is known as a Touman.

Trothkin

Used formally, trothkin refers to members of an extended sibko. It is more commonly used to denote members of a gathering, and warriors also frequently use it when addressing someone they consider a peer.

Trueborn/Truebirth

A warrior born of the Clans artificial breeding program is known as a trueborn. In less formal situations, the Clans use the term truebirth.(What are you talking about? Clansmen are always formal, when would less formal be an option?)

Vineers

Members of some Clans, most notably the Nova Cats, collect keepsakes of their battles. These items are called vineers, probably derived from the word souvenirs.

Warden

A Warden is a Clansman who believes that the Clans were established to guard the Inner Sphere from outside threats rather than to conquer it and re-establish the Star League by force. Most Wardens therefore opposed to the invasion of the Inner Sphere.

Zellbrigen

Zellbrigen is the body of rules governing duels. These rules dictate that such actions are one-on-one engagements, and that any warriors not immediately challenged should stay out of the battle until an opponent is free.

Once a Clan warrior engages a foe, no other warriors on his side may target that foe, even if it means allowing the death of the Clan warrior. Interfering in a duel by attacking a foe that is already engaged constitutes a major breach of honor, usually resulting in at least loss of rank, and also opens the battle to a melee.
















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